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bgpd: make imsg_rde void and fail hard
On Wed, Feb 26, 2025 at 05:30:38PM +0100, Theo Buehler wrote:
> On Wed, Feb 26, 2025 at 05:18:58PM +0100, Claudio Jeker wrote:
> > While working on all the other bits in the session engine I came to the
> > conclusion that if imsg_rde() fails the game is over. So just admit to
> > that and fatal in that case.
> >
> > This simplifies all the callers since there is no need to check the return
> > value. This also allows some other functions to be come void.
>
> ok
>
> Should session_handle_{update,rrefresh}() also become void? Wouldn't
> it be more consistent if the return (0) was pushed to parse_update()
> and parse_rrefresh()?
Maybe we should make them all void including parse_update() and
parse_rrefresh(). The return value of parse_rrefresh is not checked and
the code around parse_update() is most probably wrong for the error case.
In the end when a parse error happens we need to generate a notification
and properly throw an error in the FSM but there is no need to bubble up
the error.
--
:wq Claudio
bgpd: make imsg_rde void and fail hard