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Minor fixes in Fortune game
On Mon, Oct 21, 2024 at 04:03:26AM +0000, Nir Lichtman wrote:
> On Sun, Oct 20, 2024 at 11:08:32PM +0200, Theo Buehler wrote:
> > It would be nice to have some explanations for the fixes. Maybe it's
> > just grumpy old me, but I find it unpleasant to be faced with a naked
> > diff, especially if it mixes a few not entirely obvious things that
> > have nothing to do with each other.
> >
>
> Sorry about that, noted for next times, I should have split to separate patches
> instead of putting all of these over here.
>
> Adding comments below to explain.
>
> > I took the leak fix. Comments inline
> >
> > On Sat, Oct 05, 2024 at 09:46:10AM +0000, Nir Lichtman wrote:
> > > diff --git games/fortune/fortune/fortune.c games/fortune/fortune/fortune.c
> > > index 652422839..9a84b23cd 100644
> > > --- games/fortune/fortune/fortune.c
> > > +++ games/fortune/fortune/fortune.c
> > > @@ -163,8 +163,11 @@ main(int ac, char *av[])
> > >
> > > init_prob();
> > > if ((Short_only && minlen_in_list(File_list) > SLEN) ||
> > > - (Long_only && maxlen_in_list(File_list) <= SLEN))
> > > + (Long_only && maxlen_in_list(File_list) <= SLEN)) {
> > > + (void)fprintf(stderr,
> > > + "no fortunes matching length constraint found\n");
> >
> > Not sure why it should print something. Care to explain?
>
> The idea behind this is to be more indicative in the case a custom fortune list
> is chosen in which all the fortunes are too short/too long, in the current
> situtation it would just exit with a generic failure, which can be confusing for
> the end user, there are more exits like this in the code, and optimally
> all would print something, but started with this.
> The code already contains some paths which also print an error, besides exitting.
Alright thanks, committed without the void cast.
> >
> > > return 1;
> > > + }
> > >
> > > do {
> > > get_fort();
> > > @@ -251,12 +254,10 @@ fortlen(void)
> > > void
> > > getargs(int argc, char *argv[])
> > > {
> > > - int ignore_case;
> > > + bool ignore_case = false;
> >
> > This is purely stylistic. Many people dislike bool (not sure why but
> > they do).
>
> The code here already contains a couple of booleans so thought this would fit in
> to be more consistent
I know. I still think it's mostly a matter of taste and feels like a
step in the wrong direction. People have worked towards removing
booleans throughout the tree.
Minor fixes in Fortune game