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rasops32: fix fonts on byte swapped framebuffers
On Wed, Oct 07, 2026 at 06:34:02AM -0600, tbullock@comlore.com wrote: > This patch fixes font rendering on 32 bit byte swapped framebuffers. > The function uses a union to write two 32 bit pixels together as one > 64 bit value. With sparc64's byte swapped access, that reverses the > positions of the two pixels. Wouldn't it be far simpler and give better performance to just create a pixel-swapped font variation in memory the first time this function is called and use that with the existing blitting code on subsequent calls? I did almost exactly that to implement italics and other font variants in rasops32.c.
rasops32: fix fonts on byte swapped framebuffers